One of the things we love about Apple Vision Pro is that it can automatically connect and display a huge 4K display version of a MacBook Pro screen This is a game changer for private productivity and immersion, and Meta's current version is a bit of a tedious process to set up; Zuck took it personally and turned out to be a great way to take advantage of one of Apple's most important features
As discovered by UploadVR, Meta has confirmed that it wants to turn Quest headsets (like the Meta Quest 3) into AirPlay receivers and has asked Apple for permission to do so This could be huge for VR headsets, but I doubt Cupertino staff would say "yes" to this
It all started when Mark Rabkin, Meta's VP of VR, responded to a post on X Rabkin confirmed that Meta is "seeking permission from Apple" to adopt the standard
What does this mean for Quest users? Well, we'll consider a few more future possibilities below, but the main problem this solves is that Meta headsets do not support streaming apps; Netflix can only be streamed in 480p, which means that the headset will not be able to stream in 480p
With AirPlay streaming, Meta could take advantage of the constantly updated iPhone app to provide high quality video and features that the long-abandoned Meta app lacks, such as pass-through mode
But if Meta can drink Apple's proverbial milkshake in the form of AirPlay, I think there are bigger plans here
This is a big question to answer here, and a bit speculative On the one hand, Apple is willing to work with various companies, including TV manufacturers, to provide AirPlay capabilities to third parties
But we are talking here about the Apple Vision Pro, a $3,500 headset with Continuity as its greatest strength, which AirPlay is expected to bring to the world of shared device copy + paste, Universal Control, and much more to rival this world
But with the asking price so overwhelmingly low, most people will gladly forgo some of the more "nice to have" seamless features and take the chance to let their Apple devices communicate directly with the Quest 3 Besides, if you want to get even wilder, the phone's screen can also be a separate floating window to solve the blurriness of the Quest 3's pass-through mode Basically, you have Apple Spatial Computing on a shoestring budget
With Meta currently dominating the VR space, I would not be surprised if Apple sees these risks and closes the door on AirPlay compatibility opportunities However, there is precedent for both companies to work together Let's wait and hope
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