New report says PS5 Pro's graphics will be significantly improved

New report says PS5 Pro's graphics will be significantly improved

Pro big or Pro home, folks Along with the Nintendo Switch 2, that seems to be the credo when it comes to the PS5 Pro, the most rumored console in the gaming industry

The PS5 Pro, rumored to be the successor to the PS5 console, is said to be coming out later this year, and at this point it seems to be truly glacial If it does arrive (possibly as early as September), the upgraded PlayStation is said to support cutting-edge graphics capabilities, and the PS5 Slim may look as impressive as The Big N's iconic Game Boy

According to a new video from YouTuber Moore's Law is Dead (thanks, NotebookCheck), the PS5 Pro could have 67 teraflops of computing power In terms of actual gameplay, this equates to 335 teraflops of "floating point" performance

This is obviously hyper-technical, so to give some eye-opening background, the PS5 has only 1028 Tflops of performance If these numbers are true, then the graphics performance of the PS5 Pro is a quantum leap in technical advancement, rivaling the best gaming PCs

So how does this translate to Sony's rumored new system for better performance of the best PS5 games? Currently, there are indications of a significant improvement in ray tracing performance How much of an improvement: according to MLiD, the PS5 Pro could double to quadruple the current efficiency of the PS5's ray-tracing output

Suppose you are the kind of gamer who only buys two games a year If so, you might be thinking: What is ray tracing? Good question In semi-basic terms, it is a type of advanced graphic rendering that essentially improves the lighting in a game by simulating how light works in the real world

Translation: better and more realistic virtual lighting, shadows, and reflections Currently, the best example of this technology, both on consoles and PC, can be found in the stunningly beautiful "Cyberpunk 2077" That puddle is stunning, and if the PS5 Pro ray tracing rumors prove true, gamers may finally be able to enjoy 4K resolution at 60 frames per second with ray tracing enabled

Currently, Insomniac is the only developer that has pulled off this very tricky technical balancing act Insniac, the development studio behind Ratchet & Clank: Rift Apart and Marvel's Spider-Man 2, has pushed the RT feature into performance mode with effective anti-aliasing and upsampling techniques to achieve impressive image quality Outside of this top-notch PlayStation studio, enabling ray tracing in a typical PS5 game usually limits it to a 30 fps quality mode

Another big rumor coming from the Moore's Law video is that the PS5 Pro may introduce a form of image reconstruction that could rival the impressive frame rate improvement achieved by Nvidia with its Deep Learning Supersampling (DLSS) technology It is Apparently, the Pro will feature a technology called "PlayStation Spectral Super Resolution," which is a form of "Temporal anti-aliasing Upscale"

Basically, we are talking about an advanced upscaler that renders the game at a lower resolution and then boosts the final image quality through upsampling, while at the same time introducing dynamic resolution to stop the frame rate from falling into the graphical gutter The "PSSR" is said to work like DLSS and AMD's FSR technology, with the added bonus of supporting high dynamic range (HDR) to produce high-resolution games with much more vibrant colors than standard SDR

Based on the above, it would seem that the PS5 Pro could be a true generational leap forward over the PS5 So much so that it seems likely that it could rival some of the technical specifications expected for the (similarly speculated) PS6

As with all rumors regarding unannounced PlayStation products, take all of these incredibly exciting tech rumors with a grain of salt Still, if Moore's Law comes true, the PS5 Pro should be one hell of a game console

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