PS5 is coming The next generation console will support state-of-the-art graphics such as ray tracing that will allow for amazingly immersive environments and realistic lighting The console will also support up to 8K resolution
All of this must be put to good use in some of the PS5's most anticipated games, such as the loot slasher "Godfall" and Square Enix's new IP "Outriders" But there is one name that is conspicuously missing from the still-growing list of launch titles Every PlayStation has Gran Turismo in some form or another, and it is a title worthy of celebrating the PlayStation legacy
Now, Polyphony Digital CEO Kazunori Yamauchi has broken his silence on what gamers can expect from the future Gran Turismo franchise and does not seem to be focused on Sony's 8K resolution Rather, Polyphony Digital seems to be trying to push the frame rate envelope
According to news blog GTplanet, Yamauchi was asked about PS5 performance during a roundtable discussion with Australian media Yamauchi reportedly replied:
"I think 4K is sufficient in terms of display resolution I am more interested in the evolution of time resolution In terms of frames per second, I am more interested in raising it to 120fps or even 240fps rather than staying at 60fps I think that will change the experience in the future"
Higher frame rates ("fps" literally stands for "frames per second") make on-screen motion smoother Most movies are displayed at 24 fps, and visual effects such as "soap operas" come from being displayed at 48 fps Most modern games are currently displayed at 60 fps, but Yamauchi wants to do away with the ultra-high-resolution graphics for which his franchise is famous and display smoother, ultra-realistic motion on the screen
If the PS5 can accommodate such a transition, it might be a wise move: more frames per second means more real-time accuracy, allowing you to see the position of your opponent's car more accurately in real time, for example
More games could change once ultra-smooth motion at 240 fps is achieved: imagine an arcade game from the 80s with a low frame rate, where the fighter switches from a static image to a dynamic punch image, and a 240 fps games, where the punches are shown moving across the screen, giving you more time to quickly press the "block" button
High frame rates have the power to transform a game, but there is another important piece of information missing here
Is the Gran Turismo game being prepared for the PS5 launch date or early 2021? We will feature the next generation of racing games as soon as they are officially announced, so keep an eye on the pages of our most anticipated games
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